The world of OBAN

Strategy, rhythm, and teamwork

OBAN: Origin is the first competitive title in the OBAN universe. It drops you into an abstract arena where strategy, anticipation, and mastery of the flow intertwine. Pieces interact through an energy ball — a new horizon where chess-like depth meets coordinated team play and esports pacing.

OBAN logo (orange hex) OBAN

This page focuses on OBAN: Origin (1v1 / 2v2). Other formats in the OBAN universe — OBAN: Gridiron, OBAN: Academy, OBAN: Access — are already being explored, all built on the same protected flow engine.

Wishlisting helps a lot 💙 — get notified at release (Steam/PC).

OBAN — The universe of a modern mind sport

Hex board, mechanics inspired by American football in a non-violent, readable, highly strategic format. The goal is to build advantage, create plays, and materialize the flow on the field.

CORE RULES

  • Objective: push forward, open lanes, convert advantage.
  • Turn: anticipation → positioning → trigger.
  • Clarity: few actions per turn, deep combinations.
  • Hardware: standard PC, minimal UI.

FLOW & RHYTHM

The ball advances every turn → constant pressure, evolving tempo, fast decision-making.

Loop: Energy readMovement planCurve computeSimultaneous executionAdapt.

SPECTATOR & MODES

  • Fast & readable: short phases, obvious stakes.
  • Playmaking: highlight moments built around flow.
  • Broadcast-ready: minimal overlay + key info.
1v11vAI2v22vAIDraft

The 4 core systemsthe showstopper

They create readable, intense, competitive phases — without disclosing protected internals.

Timing

Rhythm core

Short simultaneous planning, continuous execution — tension similar to “downs”.

Movement

Spatial language

Continuous vectors on a hex grid, defensive priority, synchronized roles.

Flow

Ball & geometry

Curves as tactics: anticipate intersections, timing windows, controlled entry angles.

Energy

Dynamic territory

Influence zones shape the front line and dictate viable passing lanes.

Design protected (e-Soleau). Additional filings in progress; some details are intentionally withheld.

TWO WORLDS. ONE LOGIC.

On the left: an offensive setup on an American football field. On the right: a tactical maneuver on a chessboard.

Same essence: anticipation, positioning, reading pressure, adapting fast.

OBAN fuses both. Every piece has a defined role; every movement matters. You win by reading ahead and controlling the flow.

Prototype (pre-alpha)

Work-in-progress • The best is yet to come 🚀

Quick peek.

Ball trajectory & pressure
The ball drives tempo, forces defense, and opens windows. That’s the pressure curve.
Angles & roles on the field
OBAN hex board — passing angles, protection roles, shooting threat
Readable roles: protection, lane opening, scoring threat.
Interactive diagram (optional)
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The OBAN universe, beyond this prototype

OBAN is designed as a universe rather than a single game. All formats share the same hex-based flow engine, protected design, and focus on skill expression.

  • OBAN: Origin — the core 1v1 / 2v2 competitive experience presented on this page.
  • OBAN: Gridiron — a larger-team, field-like variant for future seasons and special events.
  • OBAN: Academy — a classroom-ready adaptation co-designed with teachers and students.
  • OBAN: Access — an accessible version co-built with associations so players with disabilities can enjoy the same depth.

Details are intentionally kept high-level here. The key point: investing time or support into OBAN strengthens a broader, long-term IP — not just a one-off title.

Back — King → QB / MLB

Offense: Quarterback (QB) — initiates the play · Defense: Middle Linebacker (MLB)

Forward — Queen → WR / CB

Offense: Wide Receiver (WR) · Defense: Cornerback (CB)

Wing Runner / Driver — Long Knight + Bishop/Rook → RB / S

Offense: Running Back (RB) · Defense: Safety (S)

Driver — Rook → TE / LB

Offense: Tight End (TE) · Defense: Linebacker (LB)

Runner — Bishop → OL (T/E) / DL (DT, DE)

Offense: Offensive Line (T/E) · Defense: Defensive Line (DT, DE)

Jumper — Knight → OL (T/E) / DL (DT, DE)

Offense: Offensive Line (T/E) · Defense: Defensive Line (DT, DE)

Sentinel — King + limited Rook → C / S

Offense: Center (C) · Defense: Safety (S)

These videos are purely illustrative (American football ↔ chess correspondence) and do not reflect the game.

Chess ↔ American Football Mapping

At-a-glance view of offensive and defensive responsibilities.

Piece (chess equivalent)Offensive Role (Football)Defensive Role (Football)
Back (King)Quarterback (QB)Middle Linebacker (MLB)
Forward (Queen)Wide Receiver (WR)Cornerback (CB)
Wing Runner / Driver (Long Knight + Bishop/Rook)Running Back (RB)Safety (S)
Driver (Rook)Tight End (TE)Linebacker (LB)
Runner (Bishop)Offensive Line (T/E)Defensive Line (DT, DE)
Jumper (Knight)Offensive Line (T/E)Defensive Line (DT, DE)
Sentinel (King + limited Rook)Center (C)Safety (S)

Piece/role mapping (offense/defense). Source: internal “Pieces roles” doc.

How does a match play?

  1. 📦 Composition: draft your pieces and initial game plan.
  2. 🔁 Turn: 2 actions, then the ball automatically advances.
  3. 🛡️ Tempo & role: attack, cover, reposition — every choice matters.
  4. 🥅 Score: shoot through the opponent’s last line… or shut down their attempt.

FOCUS ON 2v2: THE DNA OF THE SHOW

OBAN borrows the downs-like rhythm of American football and the positional reading of chess. The mix creates intense, readable, spectacular matches — perfect for streaming, casting, and structured competition.

Why is it great competitively?

Readability & highlight moments

  • Short phases → stakes understood instantly.
  • Visible flow (ball curve) → instant clip material.
  • Energy lines → dramatic front lines.

2v2: team synergy

  • Complementary roles (QB/WR, TE/RB) → designed combos.
  • Shot-caller + playmaker comms.
  • Mirror logic: offense/defense per duo.

Broadcast-ready production

  • Minimal overlay (possession, curve, timer, score).
  • Auto replays on interceptions / clutch shots.
  • Spectator mode: tactical cam + play focus.

Formats & leagues

  • 1v1 Swiss, 2v2 best-of, piece draft.
  • Hex variants for evolving meta.
  • Ranked seasons, open brackets, pro circuit.
100% skill-based Non-violent Easy coaching & VOD Low hardware barrier

Focus on 2v2: showtime DNA

Natural roles: one “QB-caller” for tempo and macro vision; one “Receiver/Driver” focused on execution and scoring windows. On defense, a MLB + Safety duo reading curves and shutting lanes.

  • Duo playbook: curved throws, screens, feint routes.
  • Coordination: micro-timing (10s plan / continuous execution) → clutch moments.
  • Showcast: clean narrative for caster + analyst desk.

Quick FAQ

Is OBAN more chess or sport?
Both. Chess-like depth with the rhythm, space, and roles of American football.
Match length?
Short and intense. Compact turns + continuous execution → readable, replayable sessions.
Any randomness?
No RNG at the core. Outcomes come from positioning, timing, and flow control.
Solo or multiplayer?
Multiplayer first (1v1, 1vAI, 2v2, 2vAI, Draft), with training and AI modes to improve.
Why strong for streaming/esports?
Highlight moments, clear stakes, broadcast-ready UI, and a 2v2 format ideal for storytelling and spectacle.

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