Behind the scenes Latest raw captures (work in progress)

SenaChess — December 2025 (mobile, ad-supported)

NEXT TO SHIP

Fast 3×10 board control, two moves/turn, ball auto-advances every round, one-shot abilities (Cannon / Trap / Flash / Shield / Jump). Designed for short, addictive matches + ads.

LabiMaster — active production (co-op descent)

IN DEV

Procedural labyrinths. Darkness matters. You carry light, upgrades, keys, loot. PvE survival + opportunistic PvP: someone else might ambush you and run off with everything.

OBAN — prototype / tester recruitment

LOOKING FOR TESTERS

Hex-field passing lanes, curved throws, timing / territory pressure. This is concept-phase footage. We use it to study readability, flow, and decision stress. Want to test it with us? Reach out.

Latest posts

Announcements

SenaChess — December 2025 release plan

Built for mobile, ad-supported. Short matches, instant tension, no paywall.

Devlog

LabiMaster — vertical slice work in progress

Infinite descent, loot, and sabotage. We’re tuning tension & visibility.

Playtest

OBAN — we need testers

This is concept-stage. We’re watching how people actually play, not how we think they play.

Want early access, or to test with us?

Tell us which project you’re interested in: SenaChess (Dec), LabiMaster (in dev), or OBAN (prototype tests).

Contact the team

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